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These donations will go to Game Education and Child Play.
Game play Programmers to join our game development team.
Qualified applicants will meet the following requirements:
Desired Skills and Experience
Required Skills:
- Computer Science degree and/or 2 years game industry experience or mod experience
- Experience working with scripted game engines
- Must be able to work well in a team environment
- Excellent C++ and OOP skills
- Excellent written, verbal, and communication skills
Desired Skills:
- Action Shooter Gameplay experience
- Experience with Unreal Engine
- Familiarity with design patterns and software architecture
- Current and/or next generation console experience
- Experience with version control systems (CVS, SourceSafe, Perforce, etc.)
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Game Producer
The Producer will be responsible for maintaining the production Roadmap and communicate any production issues or changes to approved deliverables.
This individual will interact with our business development partners to review builds for proper use of marks/logos and approve all game content.
Responsibilities
- Experience with testing and management of testing of primarily console games and mobile.
- Experience with putting together console builds for submission to Microsoft/Sony and Apple/Google
- Minimum of 6 years hands-on production experience required.
- Minimum of 5 years hands-on knowledge of game play (Console and/or Mobile) required.
- Minimum of 5 years project management experience required.
- Technical familiarity with the aspects of wireless content development required.
- Must be able to work well with others and to effectively manage others for execution results.
- Ability to work independently, to meet tight deadlines under pressure and to handle multiple duties at once while staying organized.
- Serve as Lead POC for products with a LIVE production team assigned to them. Coordinate product updates based on market trends, analytics or customer feedback.
- Handle all day-to-day production for the content updates, either directly or through 3rd party vendor management.
- Ensure file formats are managed accurately and appropriately, including copyrights, rights clearances and approvals.
- Serve as main point of contact for all internal and external queries regarding content development and any production issues.
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3D Character Artist (Texture, modeling, rig animation)
Target platform: Mobile (iOS, Android)
We need you to tell us why we should pick you, we need to see your portfolio work that is relevant to our needs and you can even send us a toy character based on the following specs if you want.
Here are the specs for every characters :
Modeling
Max 800 to 1000 triangles / char
If the character shoot projectiles, the projectile has to have a maximum of 40 triangles.
Character has to be named like the following: MyCharacterName (Ex: SpeedBoat)
Models in .FBX format
Texture
Max 512x512 pixels per character. (Texture in Power of Two mandatory, ex: no 512x128).
One texture maximum of 64x64 pixels per projectile.
.PNG format
Rig
Max 15 bones per rig
Parent of the rig must be named "Root".
Modeling
Max 800 to 1000 triangles / char
If the character shoot projectiles, the projectile has to have a maximum of 40 triangles.
Character has to be named like the following: MyCharacterName (Ex: SpeedBoat)
Models in .FBX format
Texture
Max 512x512 pixels per character. (Texture in Power of Two mandatory, ex: no 512x128).
One texture maximum of 64x64 pixels per projectile.
.PNG format
Rig
Max 15 bones per rig
Parent of the rig must be named "Root".
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